![]() Far Cry sequels capitalized on this while other games refined the formula. ![]() Suffice to say, Far Cry laid the foundation for many open-world shooters and proved that freedom was more enjoyable than scripted FPS sequences. RELATED: Video Games Where You Lead A Rebellion Then, Ubisoft and Crytek spiced things up by giving players a dizzying amount of open environment and freedom. ![]() Even the legendary Half-Life 2 fell into this design standard. ![]() Before the first Far Cry came out back in 2004, modern-setting first-person shooter (FPS) games were dominantly just straight tunnels with enough color and flash to hide their linearity. ![]()
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